Built for the 2025 github gameoff, it's inspired by minecraft and celeste, but has detailed water, and lighting mechanics as you explore the caves. Also, worked with Trollslayer, the dungeon synth artist to come up with a cool musical effect where the music is layered on as you explore deeper into the cave. Watch out though, the tide will rise and you'll need to escape.
Inspired by enclose.horse I set off to make a daily puzzle game. Unlike enclose.horse, there is no optimal score calculation, which is a shame, as that's a fun feature. It was also inpired by civilization 6, with it's adjacency bonuses and city planning.
Made for the raylib 6 game game. I worked with . The game was his idea, and was mostly made together in the back seat of a car while driving to the mountains for some camping.